//Gfx converted using Mollusk's PAGfx Converter

//This file contains all the .h, for easier inclusion in a project

#ifndef ALL_GFX_H
#define ALL_GFX_H

#ifndef PAGfx_struct
    typedef struct{
    void *Map;
    int MapSize;
    void *Tiles;
    int TileSize;
    void *Palette;
    int *Info;
} PAGfx_struct;
#endif


// Sprite files : 
extern const unsigned char prilogo_Sprite[4096] __attribute__ ((aligned (4))) ;  // Pal : prilogo_Pal

// Background files : 
extern const int topBG_Info[3]; // BgMode, Width, Height
extern const unsigned short topBG_Map[768] __attribute__ ((aligned (4))) ;  // Pal : topBG_Pal
extern const unsigned char topBG_Tiles[20032] __attribute__ ((aligned (4))) ;  // Pal : topBG_Pal
extern PAGfx_struct topBG; // background pointer

extern const int bottomBG_Info[3]; // BgMode, Width, Height
extern const unsigned short bottomBG_Map[768] __attribute__ ((aligned (4))) ;  // Pal : bottomBG_Pal
extern const unsigned char bottomBG_Tiles[18880] __attribute__ ((aligned (4))) ;  // Pal : bottomBG_Pal
extern PAGfx_struct bottomBG; // background pointer


// Palette files : 
extern const unsigned short prilogo_Pal[20] __attribute__ ((aligned (4))) ;
extern const unsigned short topBG_Pal[167] __attribute__ ((aligned (4))) ;
extern const unsigned short bottomBG_Pal[185] __attribute__ ((aligned (4))) ;


#endif

